using UnityEngine;

namespace Framework
{
    public class Main:MonoBehaviour
    {
        [SerializeField]
        StaticBlockRenderConfig staticBlockRenderConfig;

        public void Awake()
        {
            InvokStageManager.InvokStage(Stages.RegeistBlockProto);
            StaticBlockChunkRender.SetRenderConfig(staticBlockRenderConfig);
        }
    }
}